Gives player night vision when attacking. There is a random chance of filling the hunger bar by 4 points whenever a block is mined. Provides extra air when mining underwater. Zombies drop cooked steak instead of rotten meat when killed. Increases the number of items dropped when mining coal or diamond. Equivalent to a Bane of Arthropods enchant. Increases the damage when attacking spiders. Mobs float upwards when attacked and take fall damage. The table below lists all effects as of version 5.0.5.Ĭauses an explosion when the attacked entity is on fire. In addition to tool modifiers above, some elements add special effects to the Polytool. The following table lists the damage and speed modifiers for each of the relevant elements. Without any modifications, the Polytool has +8 Attack Damage, and 8 speed points each for the pickaxe (which tracks two separate statistics for ore mining and stone mining speeds), shovel, and axe functionalities. All active elements are shown revolving around the Polytool in the GUI.
While in the configuration GUI, you can place a full stack of an element (64 atoms) in the upper-left slot to upgrade the tool with that element and apply its effects however, there is no way to remove elements from the tool once they're applied. The Polytool is used in the same way as any Minecraft tool: left-click is used to attack, chop, dig, and mine, and right-click opens the configuration GUI. Polytool Configuration GUI with hydrogen, sulfur, ruthenium, and rhodium modifiers. Sure, in time people will unlock the secrets and spread the word, but that's part of the challenge.The Polytool is crafted by placing a 4 full stacks of Carbon Nanotubes into the Chemical Synthesis Machine configured so that the top-center, left-center, right-center, and bottom-center slots each have a full stack. The Microscope shouldn't accept Spawn Eggs so you can't just go creative and learn the recipe, and then let everyone know immediately. I might be missing something.Īlso, don't know if it's possible, but how about secret recipes that produce Spawn Eggs? Having a system that allows the player to gain spawn eggs in a legit way would be amazing. Why though are you moving into the realms of fusion reactors, etc. First for the empty bottles/testtubes, Second for unused material, Third for the final product. From that, it will then produce whatever is on the chip and have 3 outputs. This has an input where it takes in all raw elements or mixtures. I would suggest being able to store the recipe on a chip (using a new machine), that then goes into a new machine that is an upgrade to the CST. Since the crafting area of the CST works with patterns, pumping in items wouldn't put the items into the correct patterns. Only bit of automation that I can't see is producing an end product. Love the detail on the blocks, and I could imagine the crazy builds with these. Looks impressive, and very easy to use/understand just by watching the spotlight.
or help with anything, although I know you never asked for help, so feel free to ignore me. Me! ^_^ I can certainly help texture, do layouts, GUIs, etc. NEI Experts (mistaqur?), to learn about shortcuts and recipes being implemented. This book is akin to Thaumcraft 3's Thaumonomicon, in that they both give crucial information to the game and deserve a spot on any player's hotbar.Īzanor, to learn mechanics of making such a tool. They give recipes and brief descriptions about the elements on the table, and the table grows as progress of how far you have ventured into Minechem's depths. It gives reference to elements that you must learn, and must master. Any chemist's right-hand man, this book possesses a blank periodic table (like you had mentioned).